//==============================================================================
// naval G fishing_anim.txt
//==============================================================================

Import FishFlag_anim.txt

//==============================================================================
define Net
{
	set hotspot
	{
		version
		{
			Visual FishingNet
		}
	}
}

//==============================================================================
define wakewalk
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Walk
		}
	}
}

//==============================================================================
define rippleidle
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Idle
		}
	}
}

//==============================================================================
define rippledeath
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Death
		}
	}
}

//==============================================================================
define bigsplash
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a boat splash Small
		}
	}
}

//==============================================================================
define HealSparks
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Myth Automaton Heal Sparks
		}
	}
}

//==============================================================================
define HealSparks2
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Myth Automaton Heal Sparks2
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval G fishing_IdleA
				Connect ATTACHPOINT rippleidle hotspot
			}
		}
	}
}

//==============================================================================
anim Heal
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval G fishing_IdleA
				tag SpecificSoundSet 0.41 false AutomatonHeal checkVisible
				tag SpecificSoundSet 0.00 false AutomatonHeal checkVisible
				Connect ATTACHPOINT rippleidle hotspot
				Connect TARGETPOINT HealSparks hotspot
				Connect TARGETPOINT HealSparks2 hotspot
			}
		}
	}
}

//==============================================================================
anim Build
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval G fishing_IdleA
				tag SpecificSoundSet 0.41 false AutomatonHeal checkVisible
				tag SpecificSoundSet 0.00 false AutomatonHeal checkVisible
				Connect ATTACHPOINT rippleidle hotspot
				Connect TARGETPOINT HealSparks hotspot
				Connect TARGETPOINT HealSparks2 hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval G fishing_WalkA
				Connect ATTACHPOINT wakewalk hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval G fishing_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false ShipDeath checkVisible
				tag SpecificSoundSet 0.22 false ShipDeathSplash checkVisible
				//-- end auto generated section
				Connect ATTACHPOINT rippledeath hotspot
			}
		}
	}
}

//==============================================================================
anim GatherFish
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval G fishing_FishingA
				tag GenericSound 0.27 true	
				tag SpecificSoundSet 0.10 false GatherFish checkVisible
				Connect ATTACHPOINT rippleidle hotspot
				Connect LAUNCHPOINT Net hotspot
				Connect Chin Fishflag hotspot
			}
		}
	}
}

//==============================================================================
anim GatherHunt
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval G fishing_FishingA
				tag GenericSound 0.27 true	
				tag SpecificSoundSet 0.10 false GatherFish checkVisible
				Connect ATTACHPOINT rippleidle hotspot
				Connect LAUNCHPOINT Net hotspot
				Connect Chin Fishflag hotspot
			}
		}
	}
}

//==============================================================================
anim Carry
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval G fishing_WalkA
				Connect ATTACHPOINT wakewalk hotspot
			}
		}
	}
}

//==============================================================================
anim Pickup
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval G fishing_SpecialdeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false ShipDeath checkVisible
				tag SpecificSoundSet 0.22 false ShipDeathSplash checkVisible
				//-- end auto generated section
				Connect ATTACHPOINT rippledeath hotspot
				Connect hotspot bigsplash hotspot
			}
		}
	}
}